A 100-page book (lovingly written by car journalist Steve Smith) fell to your feet. Just opening Grand Prix Legend’s packaging was to realise this game was different. If Jim ‘The Gent’ Clark couldn’t keep it on the black stuff, what chance did the home user have? 400 BHP, fist-wide tires and no downforce. They were not cast as victims but revered as motor-sport martyrs, and GPL gave us the keys to the cars that killed. Half the competitors died in 1967 because, at some point, even the greatest drivers lost control. There were no run-off areas and no safety car. Cars with little grip and top speeds of 200mph navigated tracks which ranged from two mile sprints to 14 mile serpentine car-breakers. A people united by the perfection of physics and a high-art driving simulator they saved from oblivion.ġ998’s Grand Prix Legends was an uncompromising simulation of the 1967 Formula One season: the days when drivers wore goggles and safety was a bucket of sand.
One of gaming’s most passionate communities flourishes today amid a failure.